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Canadian Heritage committee  Who wants to take that one?

October 25th, 2012Committee meeting

Luc Duchaine

Canadian Heritage committee  First, when you are talking about the program, I am not sure that I know which one you are referring to.

October 25th, 2012Committee meeting

Luc Duchaine

Canadian Heritage committee  For us, as I mentioned in my opening statement, 30% of our hires last year were from abroad. The reason for this was that in Quebec we had 1,000 jobs to fill for people with two years' to seven years' experience. For us, being able to bring in people from abroad is important. C

October 25th, 2012Committee meeting

Luc Duchaine

Canadian Heritage committee  There are lots of reasons. We work a lot with core teams—a producer, a creative director, an art director—and sometimes you want to keep the creative team together. Sometimes they've just finished a game. There are lots of reasons. There are as many reasons as there are peopl

October 25th, 2012Committee meeting

Luc Duchaine

Canadian Heritage committee  In the past 10 years in Quebec, it's been an annual rate of 23.4% in terms of jobs. For us it went from zero to 3,000 in 15 years in Canada.

October 25th, 2012Committee meeting

Luc Duchaine

Canadian Heritage committee  There are about 16,000 jobs.

October 25th, 2012Committee meeting

Luc Duchaine

Canadian Heritage committee  Oh boy, I don't remember.

October 25th, 2012Committee meeting

Luc Duchaine

Canadian Heritage committee  We try to. At our company we're developing about 15 to 20 games at the same time. Some games will go well. Some games will have some challenges, as in any creative process. Sometimes you plan that one game will ship, let's say, in Q4 of this year, but there have been some changes

October 25th, 2012Committee meeting

Luc Duchaine

Canadian Heritage committee  If I could make a small comparison, and I'm the king of cheap comparisons, so follow me on this one, when we were building small stuff, one or two guys could do it. Now we need a guy specialized in every single detail. That's why it's a cheap comparison because at the same time,

October 25th, 2012Committee meeting

Luc Duchaine

Canadian Heritage committee  For us, even if we're a big studio, it's still important. R and D is critical. We're the flagship studio for the company. We're the biggest one. We do a lot of R and D. Having less money to do R and D can hinder our ability to invest and remain on top of the hill and remain in th

October 25th, 2012Committee meeting

Luc Duchaine

Canadian Heritage committee  I won't comment, because I don't know if there is an impact. For us, it's the labour, since we don't sell physical products. We sell digital, and it's manufactured all over the world, so I don't know what kind of impact it can have on our costs.

October 25th, 2012Committee meeting

Luc Duchaine

Canadian Heritage committee  A key factor is that the next generation of people who will be writing and making television will have grown up with video games. So it will become second nature more and more. I mean no disrespect to the people who are making television now, but they have not grown up with gam

October 25th, 2012Committee meeting

Luc Duchaine

Canadian Heritage committee  Of course, that could be something that would interest our teams in terms of recognizing the games or the accomplishments. Celebrating the fact that so many millions or so many hundreds of thousands of copies have been sold in Canada would certainly interest people.

October 25th, 2012Committee meeting

Luc Duchaine

Canadian Heritage committee  That is increasingly the case, and I think the same is true for my colleague from BioWare ULC. I am thinking about certain games of ours, but I'm not including games like Just Dance, where you dance in front of the television. It's fun, but a little limited. For example, there's

October 25th, 2012Committee meeting

Luc Duchaine

Canadian Heritage committee  That's what I heard.

October 25th, 2012Committee meeting

Luc Duchaine