Actually, I don't think it's that much of a guessing game because, again, one of the advantages we have as a latecomer in ratifying these WIPO treaties is that we've seen the situation play out in other countries. The protection for TPMs was enacted in the United States in 1999, and the EU had their directive in 2001, so we've actually been able to see the results of this type of legislation.
What we have seen is the development of a lot of that economic activity, those sustainable business models, and people actually paying for music, which is something that we haven't had in Canada for quite a while. It's growing in all of these other countries.
We have these really quite incredible technologies that are being developed in order to have a thriving marketplace for things like digital movies and books, and digital video games and all of these platforms. They all rely on a protection, for technological protection measures, and they also rely on having a world standard for those, because if there's ever a weak link in there—and currently that weak link is Canada—that's going to be exploited everywhere in the world.
As we know, the world is flat right now, and because we don't ban right now—especially that ban on devices—Canada is known as a country where you can get chips to hack your video games from. You can develop the software comfortably in Canada, you won't be hassled, and then you can just disperse it over the Internet to all these other countries. A lot of these companies making these chips that allow you to hack video games and hack your programs offer free shipping to North America—and we know why that is.