I think there are many different reasons for it, and the core one is the one you touched on. It's that these are the centres, the creative clusters, that have been creative clusters. They have a culture and a lifestyle that is extremely attractive to the creative classes, which are also the classes who make games. The only difference between a traditional artist and a game maker, particularly one who is working on the art side as opposed to the programming side, is that they work with digital media as opposed to more conventional media. So I think there's been a strong attraction.
I think it's also that the centres, particularly urban centres, are not only where artists tend to congregate but where digital technology is more readily available, although that's not always true. Many of the institutions tend to be centred around there. We've been producing a lot of fantastic graduates.
Something that's important to say is that we strongly believe, and clearly a lot of other witnesses are in agreement on this, that we should seriously consider introducing a federal digital media tax credit to help support and incentivize investment. All this being said, the provincial programs that have been in place—in Quebec, which pioneered it, and then Ontario, and B.C. is now talking about one—are programs that don't work unless you actually have the talent already there, unless the ground has already been fertilized. The digital tax credit is just providing the investment to help it grow. I think these are the centres where you have these creative classes grow.