Let me give you a very concrete example. Let us say that the new Batman movie is in production and the movie company also wants to produce a game that will come out at the same time, in two years. A video game for a computer or a console takes 24 to 36 months to produce, so the clock is ticking. Say Studio X is interested in the project, but it has to bring in another team. A number of countries, not just Canada, have selected the video game industry as a tool for economic diversification. That means that we have to fight over experts wherever we can find them in the world, the ones with 10 to 15 years of experience. If a company needs one expert to train a team of 24 or 40 people, depending on the area, whether in programming, animation or game production, and if it takes 12 or 13 weeks to do the administrative paperwork, we have lost a whole quarter. Over 24 months, that is huge. In the last year, to my knowledge, three projects have unfortunately not been possible for a Montreal company to produce. The administration took too long and the people could not come later. They were needed there right away. The company had already identified them. There was someone from Japan, someone from Britain and someone from somewhere else I forget. Since they could not get them here, the project had to be shelved.
On May 11th, 2010. See this statement in context.