Thanks very much.
It's a pleasure to be before the committee today as part of your study on emerging and digital technologies.
We have a collective deck to support our remarks. We thank the chair for agreeing to this format, since it best reflects our collaborative approach to the issues. My colleagues and I will each speak to our areas of focus. We'll be passing the baton at various stages in the presentation.
I'll begin with slide 2.
I would like to start by congratulating the committee on its work on emerging and digital technologies. The committee's study is of great interest to us. It confirms things we have heard about and brings to light new perspectives for us.
We would like to use this opportunity to share our views on each of the seven questions brought up in the mandate of your study and to outline the next steps.
As we cannot speculate on the government's future policy directions, we hope that the information and the analysis we will present today will help you complete your report.
Looking at slides 3 to 5, we'll begin our presentation with the first question the committee asked--namely, how developments in emerging and digital media are affecting Canadian cultural industries.
I'll speak in depth to this question, since we believe the impact is profound. Slides 3 to 5 address this question, and I will speak to the slides as a whole in my remarks.
Technology is affecting arts and culture around the world. It may be a renaissance of sorts, with seemingly unlimited opportunities to create, share, and consume cultural content. The audience is global and wants to engage, demanding all sorts of content as and when they want it, and on the platform of their choice.
Devices, suppliers, and traditional lines of business are blurring. To meet market and creative demand, new partnerships and business models are emerging, bringing together those who traditionally define themselves as part of the cultural industries and those who do not.
Several of the committee's witnesses noted the hybrid environment, where there is significant interaction between traditional and new media. We note the same trend.
Canadians are heavy consumers of media: 95% of Canadian households have access to broadband and spend about 42 hours a month on the Internet, yet they continue to watch over 100 hours of television and listen to over 73 hours of radio a month. In addition, 2 billion videos were viewed on YouTube alone in November 2010; 83% of Canadians online are on Facebook, and 17% are on Twitter. As well, comScore data for the month of October 2010 demonstrated that the eight most visited Canadian domains were those of Canadian media companies.
At the same time, we're seeing total album sales declining. While there was increased growth in digital album sales in 2009, it did not offset the decline in physical album sales.
While a dominant business model has yet to emerge as a sustainable replacement to CD sales, there is reason for hope. The popularity of music streaming services, although still small, appears to be on the rise in Europe, where such services are more widely available than they are in North America. This model is based on revenue from advertising and subscriptions, and has been identified by some in the music industry as a strong alternative to unpaid downloading via peer-to-peer networks.
With respect to books, U.S. estimates are placing the market share of digital book content at less than 10%, with digital rights issues dividing publishers from authors and rights holders. The issue of borderless markets for digital books is challenging traditional territorial rights of publishers and distributors.
The periodical industry is expecting a change in digital ad revenues, which could increase by almost 30% by 2013. In the film and television industry, the volume of production has remained stable. Digital media production, which is defined as content delivered by the Internet, mobile networks, gaming consoles or media stockage devices, is growing.
Creators working in this field generated $2.24 billion in gross revenue in 2008. Canada's video game development sector generates about $3.5 billion in revenue and employs directly and indirectly more than 14,000 highly skilled employees.
In 2009, as many Canadians listened to streaming AM/FM radio as to downloaded music. Some three-quarters of radio stations stream their content live online in Canada, and for the past three years, Canadians listened to streamed AM/FM radio more than any other source of streamed audio content.
The committee has heard from a broad spectrum of witnesses, who have provided many examples of Canadian success stories. I want to add a few more examples to that list.
Flashpoint is a Canadian production funded by what was formerly the Canadian Television Fund. It has been extremely successful in Canada as well as in the United States. It is the first Canadian dramatic series to be broadcast in prime time on an American network since Due South in the mid 1990s.
In addition, the dramatic comedy Les hauts et les bas de Sophie Paquin continues to garner interest in France, Belgium, Switzerland, Italy and Russia. The broadcasting rights to its English counterpart Sophie have been sold to South Korea and Brazil.
YouTube continues to be a valuable promotional vehicle for Canadian artists. For example, Jeremy Fisher's homemade video for his 2007 single, Cigarette, topped over two million views.
The Kobo eReader is competing with global brands such as Amazon and Apple, and digital book warehouse Agrégateur ANEL- De Marque's online marketing and digital content management service for the French-language book market in Canada is drawing attention from French and Italian publishers.
In fact, since 2009 annual online sales by Canadian publishers have increased by 13% to over $18 million. These publishers produce over 3,500 e-books annually, generating $8 million in sales, and both figures are expected to grow exponentially.
In periodicals, The Hockey News has been downloaded by over one million users since its launch in October 2008.
National cultural organizations have also made considerable progress. We gave a few examples during our presentation to the committee last November, so I will only mention a few others. Radio-Canada's website TOU.TV has received more than 25 million web hits during its first year of existence. The National Arts Centre's website Artsvivants attracts young Canadian from across the country.
The committee met with Tom Perlmutter, of the National Film Board. He talked about the enormous success enjoyed by the organization's national online screening room. The website nfb.ca was the first platform in North America where French-language films by francophone creators could be viewed. The NFB application for iPhone was also very successful with more than 700,000 film viewings on iPhone in less than six months.
We will move to slide 6 and turn to the second question you addressed in your study, which is the opportunity piece.
In its DES consultation paper, the government said that in the global reality, digital media and content are essential to Canada's economy and society, and digital media creators are at the centre.
Digital media can be compared to the soft infrastructure that is as important as the hard infrastructure, such as broadband connectivity. Both will have a deep impact on Canadians as citizens, consumers, and creators. Digital content will drive the uptake of infrastructure and devices, distinguishing Canadian digital offerings in a crowded global marketplace.
As noted by Monsieur Pierre Proulx of Alliance numérique in his presentation to your committee, the whole world is the market, and cultural industries are looking internationally.
Moving to slide 7, we see a range of business strategies emerging that are being led by cultural entrepreneurs who understand that like all sectors adapting to technological change, they must take risks, invest, innovate, and interact with audiences, new partners, and new markets.
As Carolle Brabant of Telefilm noted when she appeared before the committee, the capacity for infinite mobile and instantaneous reproduction of content with marginal costs is leading cultural industries to think differently about what they are selling.
A review of the testimony that you've heard shows that many in the industry are not waiting for legislative solutions. They are exploring, taking risks, and feeling things out to see what works and what doesn't.
The government is supporting cultural entrepreneurs to take risks. A prime example is the experimental stream of the Canada Media Fund, which funds the development of leading-edge non-linear content and applications.
The private sector is stepping up with the launch of innovative funding models like Kickstarter, a platform where creators post ideas and visitors offer funding for the ideas they like best.
The creation of the Canadian Media Production Association shows the way producers are now thinking of themselves in the digital space.
Microsoft's contract with Toronto-based Polar Mobile to build 500 applications for its new smart phone shows that Canadian companies are at the top for providing content and content applications.
On slide 8, we address your third question.
The committee asked whether there is a way of ensuring that creators of artistic and cultural content are compensated for their work. I have talked about how business models are evolving and about the emergence of new value-added networks.
Financial support for the creation of content comes from governments, the private sector, the not-for-profit sector, ticket buyers, readers, donors, artists, creators, publishers, and producers, among others.
Market framework legislation also plays a role in the digital market. We have the Electronic Commerce Protection Act and the Personal Information Protection and Electronic Documents Act.
We have the act to amend the Criminal Code with regard to unauthorized recording of a movie.
We also have the Copyright Act.
My colleagues could answer any questions you may have on these policies.
Really, Canada's creative entrepreneurs have the drive to take on emerging and digital media, develop opportunities with new partners, negotiate their terms, and manage their success.
Now, I will let my colleague from the Department of Human Resources and Skills Development, Louis Beauséjour, answer the committee's fourth question.