It's critical. This is part of our industry. Without these talents, we couldn't have the industry here. It's interesting because we developed it ourselves. It has been developed over the years. We were talking about critical mass and that is why today, we have Quebeckers and Canadians working around the world for numerous developers. In fact, they gained this experience and developed it.
That is why we stay. I'll be honest, when we arrived in 1997, a number of people came from France, but others came out of schools, film schools, in particular. There was no real training. So we learned as we went along. That is why the industry is young. I'm not even 40 years old and I am part of the old guard. The average age is 33 years old, and I am really one of the old ones. I'm not kidding. It's a young industry. That's why we're staying.
The critical mass of talent was developed, which brought other players and led to a broader critical mass. So we gained an international reputation. Now, local and international talents want to work with us. Montreal has an international reputation for that when it comes to gaming.