For us, even if we're a big studio, it's still important. R and D is critical. We're the flagship studio for the company. We're the biggest one. We do a lot of R and D. Having less money to do R and D can hinder our ability to invest and remain on top of the hill and remain in the top players in the world. It is important.
We are still growing. It's true for us. It's true for our Toronto studio. It's at 300 people now and they plan to go to 800 in a couple of years. A lot of people will be going in there. For us, it's the same thing. We're still planning to grow. We're not stopping our expansion in Montreal. R and D is critical. One of the points I touched upon in my opening statement was to keep that SR and ED in order to allow us to invest. We are at a critical moment in the business where certain papers will say that it is declining. Certain sales are, but right now with tablets, mobile smart phones, with Facebook, the population who have access to gaming has never been so big. We're talking about 1.8 billion people around the world who have access to games right now, whereas for consoles it's about 200 million. It is really booming and we need to be able to adapt. It's an industry that's moving extremely fast, so R and D is critical for us.