For us, our games are developed in French and English. In fact, all the games made in Montreal are in both languages. It is very important for us and important for our employees who speak English, French and a multitude of other languages. They come from all over, mainly Canada, but also from all over the world.
I would perhaps like to broaden the definition of the word "artist" a little. Some people do voices, while others do music. We also have a lot of local talent. We also do a lot of what we call motion capture, often to create excerpts of non-interactive sections that sometimes add a little bit to the story. We do a lot of work with that in Montreal, and we use local artists.
These aren't necessarily the artists we would see in front of the camera. There are also movement artists, except they are in Spandex and have small points all over their body. So they are movement artists.
Very often, in video games, our animators are also mimes. So there are a number of cultural sectors involved that would not necessarily come to mind.