It's a fairly classic sort of bell curve, as far as the number of people working on it. We start with a small core team, where all sorts of design, art, and technology are involved, and then that core team goes through its proof of concept. Then it's approved and we ramp up. We have lots of people working and producing at all the levels of the game, and then it ramps down.
A big part of it is also quality assurance, people testing the game, which is actually a great way to enter the industry. Testers get to play the game over and over again. That's work, by the way; it's not just fun and games. That tapers off and we either ship the game or we launch it, if it's an online game.