We entered into some deal at the time with the Quebec government to help educate people. Montreal has really boomed in the past 15 years. When we arrived in 1997 there were maybe one or two other developers in Montreal and through talent, government aid, and maybe a bit of luck, in Montreal we now have a real ecosystem of video games. We were there, and Electronic Arts arrived in 2002 or 2003, I think. Then Warner came and THQ, then Square Enix, Eidos. All the big guys were coming to Montreal.
We're not only competing locally for talent, because I know a bunch of guys working with Warner's and we have guys jumping from one ship to another. We worked together before. We know each other pretty well. We have guys jumping ship every week. Some come back and some go elsewhere. We had no choice but to create this education program to make sure that.... And some of them went to work elsewhere, not at Ubisoft. They didn't have a job guarantee when they finished.
That's why we created those four new programs from 12 to 25 to get them interested in video games. In the 1980s when I was a teenager, working in video games was not an option. My brother always told me to stop playing video games, where would that take me? It took me around the world. It was a pretty good bet to keep playing video games.
To come back to the artistic side, we have some world-class artists and world-class animators working on our games to make our characters move smoothly. In terms of artists, we have guys doing books. I know one artist who when he wants to go on vacation just does some art and sells it to a book company. He gets a couple of thousand dollars and he goes on vacation with his family. The art aspect is important.
I've been in the business 16 years now and I still have to convince my family I'm not another programmer.