When we are in full production, that's where we start to get teams in the range of 150 to 200 people. Again, depending on whether it's new engine technology or something that we're benchmarking on, the programming aspect of it might use 50 to 70 people. The rest of them are content creators. They're the artists, animators, writers, designers—the level designers—and the cinematics.
Because our games are story driven, we have an awful lot of cinematic animators and designers who are part of our team, which is something that's different from a lot of the other genres.