In terms of the context of the brief, it's not what I'd call more conventional or traditional core creative occupations where I'm hearing from our member companies this concern comes up. It's not all technical guys. It's not all coders and so forth. They're only 25% or 30% of our overall workforce. There are groups we put into the creative element of our industry who aren't the conventional creative people you would think of from a film and television concept. These are the designers, the level designers. These are the guys who work on the digital arts, who create the art assets, and so forth. That requires a high level of specialized expertise to actually do. It isn't someone who just graduated from school. Those are the kinds of jobs we're talking about.
Again, it's not just a matter of doing a workshop and then they'll be able to fill the jobs. If that were the case, we would happily do it. Every single major company engages in a substantial amount of in-house training based on the individual tools they use for their own individual games, mostly to ensure that the new graduates, or even those who are experienced, are actually qualified to be working on the individual project they happen to be working on.