Thank you very much. One senses that time is of the essence.
In the context of this discussion, which is a kind of round table, as Mr. Simms said, I would like to say that this goes beyond any specific role. I do not want to suggest there is too great a similarity between the design of a video game and the field of television or film, but there is a similarity in that an increasing amount of teamwork is involved. It was noted on the cover of this week's L'actualité magazine that a BA in history could help contribute to a video game. The game Assassin's Creed was cited as an example, of course.
Going back to the mistake Mr. Nantel made earlier regarding ACTRA, in fact, in that case as well, that concerned the importance of motion capture, which increasingly involves the contribution of actors. We are talking about screenwriters and history consultants. Even in war games, people with a military background are consulted.
When a business is established in a community, it hopes that people from the surrounding area can make that kind contribution. That is the case in Montreal, but I am less familiar with the situation in other cities.
How does it help you when those people—