Or maybe not any sense.
I respect the Writers Guild, but last time I made a video game—now I'm at KPMG—I had a team of 100 people and I had three or four writers—and maybe you guys can fill me in. The majority of people we're talking about here are programmers and artists, and some designers. I appreciate that.
I can tell you that when we made a video game all our writers were Canadian, and we did try to use as many Canadians as possible. Just remember when we make these games, it's not like a film where you make a project, you set up the film, and then the actors go home, and then you come back in. Eidos in Montreal has 500 people. Next year, they're going to be making four new projects and they're going to have 500 people, or maybe they're going to have 700 people. These companies continue on, and they're all Canadians.
Sure, we have to bring in talent. When somebody says that we were there 20 years ago, yes, we were there 20 years ago when the industry was 1,000 people in Montreal. The industry now is 16,000 people. We are a victim of our success. We're growing so fast we have to bring in some talent, but in reality how many people have we trained over the last number of years who are filling those jobs? We're doing phenomenally.
Let's look at the real picture here. This immigration issue is something that people have to deal with and we need to help to keep growing our industry, but it's a small issue.