Thank you, Mr. Chair. Greetings, and thank you very much for having me here to address this in committee.
I know you've heard from a number of intervenors over the last couple of weeks. There are some very common themes that have emerged, but I want to start off by just setting up two thoughts for you.
One, you've heard that Canada has a very successful video game industry. You've heard we're positioned as number three as the advocate for the video game industry in Canada. I like to say that we're not actually number three in the world; we have the most successful video game industry in the world.
We have half the number of people working in our industry who work in the U.S. We have 16,000 working in the video game industry versus 32,000 in the U.S. That's five times more per capita. We have something that is without precedent in this country in terms of a cultural industry, and I think we have the world's most successful video game industry.
The second thought I want to leave you with is let's not blow it. Let's not stop and think that we're really great. We've got a lot more to do. We have to use this position to continue to grow the industry, as the industry itself is in a constant state of transformation and flux.
I'll tell you a little bit about the Canadian Interactive Alliance quickly. We are the voice of seven regional trade organizations across Canada, two of which you've heard from already: Interactive Ontario and the Alliance numérique. We also have memberships in Alberta, British Columbia, Manitoba, Saskatchewan, and Prince Edward Island. Those are all of the legally incorporated trade organizations across Canada in interactive digital media. Our members span from very large firms down to one- and two-person shops, although the vast majority of the members, which equal over 1,000 in those combined memberships across the country, are very small companies.
We do a profile of the industry called the “Canadian Interactive Industry Profile”. We've done a couple to date. The last one was in 2008. We are just about to embark on a process of serving the industry right now thanks to the Department of Canadian Heritage, which is one of the co-sponsors of that study. The figures I'm using are from 2008. At that time, the interactive media industry writ large consisted of 3,200 companies and employed over 50,000 Canadians.
The games industry portion of that is only about 10% of those companies, a little over 300 companies. It represents 30% of these jobs. The gross revenue of the entire interactive digital media industry is about $4 billion per year. As you've probably heard, the video game industry itself contributes $2 billion, so 50% of the revenue from interactive digital media actually comes from video games. It's a very critical part of the interactive digital media industry.
What are video games? I think video games are very much changing right now. They're very different than they were five years ago. Before, we talked mostly about a packaged good, something you bought in a store. Now, most video games are largely digital. Before, it was very much a blockbuster-driven enterprise. Now, video games are very much about niches. The tools of production before were very expensive, but now there are many tools that are very inexpensive and accessible. Before, the audience was mainly male, about 18 to 35 or 25 to 45. Now, it's everybody, of course. Before, games were nerdy, but now nerdy is cool.
Are there a few game players around the table?
One of the biggest revolutions that's happening right now is the smart revolution, which started with the smartphone. It's hard to believe that the iPhone is now only five and a half years old—June 29, 2007. Now, there are 491 million being sold per year. In Canada, that constitutes 45.3% of all of the mobile phone subscribers who now have a smartphone. Even more outstanding to me right now, reading from this device, is that this was just introduced two and a half years ago. It has become pretty much ubiquitous.
IDC, one of the world's largest marketing intelligence firms, predicts there will be 117 million tablet devices sold in 2012; 165 million sold in 2013; and by 2016, up to 260 million being sold per year. This device has now become a very critical device for video games. If you have kids, as I do, you know if there's an iPhone or an iPad around you don't get to touch it very much.
The industry itself is exploding, because these new devices are accessible. The distribution of these devices is global and is accessible. It's caused the industry, mostly very small companies, to expand at an incredibly rapid rate.
I think the change from the old way of looking at cultural industries to this new way is really interesting. We used to make policies to protect and to defend ourselves and to make sure Canadian voices were heard. Now we are actually in a situation where other countries.... For example, I was in the U.K. this spring to appear before the Westminster Media Forum, which is sort of a parliamentary summit for different industry leaders of media to address the video game industry. The U.K. is very concerned about the amount of talent they're losing to Canada. In fact, they just introduced a tax measure for the first time. They haven't quite figured out what it's going to be yet.
We're not really used to being in a situation where other countries are concerned about the brain drain to Canada. I think what's happening here is something I call the Hollywood effect. Hollywood started because it was a haven from the big companies in New York, companies that wanted to maybe escape paying some patent fees. Talent started to migrate there. As the talent arrived and found a haven for making content, the money soon followed. The talent followed the money and the money followed the talent, and there was a “virtuous” cycle of talent and money. And as we know, Hollywood is now the go-to place. If you want opportunity, then Hollywood is the world capital for making content in the film industry.
That's kind of happening in Canada right now, in places like Montreal and Vancouver, and now starting in Toronto. You go around the world and you hear people ask, “Where do you want to go to make games?” It's Canada.
So what do we need? I think we need to sustain our leadership position by ensuring we can get the talent here. As we get the best and the brightest from the world who want to move here, let's make sure we can get them here. Hollywood does not discriminate between those who are from the U.S. and those who are not. Companies will not bring in talent gratuitously. It's a very expensive proposition. I think we should remember that every senior person who is brought here is a job enabler, and they create jobs for more Canadians.
We did a study in the spring called New Directions for the Financing of Interactive Digital Media in Canada, which I'd like to draw your attention to. That study showed that there was clearly a lack of early-stage capital in this country. That's one thing we do lack as compared to our neighbours to the south. That is critical, because big companies tend to spin off talent in the form of people who want to start their own enterprises. People have great ideas, but if the capital is not there on the ground to help to grow those companies, they will go elsewhere. The climate for early-stage capital in the U.S. is very different than it is here in Canada. It's much more accessible. The money is much cheaper.
I think we need to focus on finding tools for that seed round of funding to get companies off the ground. The CMF has been a great thing and has been a major step forward in the right direction. We need to keep refining that to make sure that the capital being provided, which is still on a project basis, is patient enough and friendly enough to follow on investment so that the capital invested through that fund does not limit companies in their ability to find a second or third round of funding.
Right now there's some insecurity around whether that money has to be repaid immediately, whether an investor will see that as an exit, and whether that will enable a round of funding.
In conclusion, I'd say that as a country, we have something really fantastic happening here. If we were American, what we might ask at this time is what we should do with this opportunity. I think we would take advantage of this and double down and really try to make sure that we become forever dominant in this space so that when people all around the world think of video games, they think of us first, here in Canada.
Thank you.