Yes. I think the key thing we should take away from this meeting today is the why: Why does this matter? Why are we having this meeting? Why is this heritage? The reason we are is that Canadians are great at working together. The video game industry, probably more than any other medium, requires the realization of the impossible. There is nothing—nothing—no world, no actors, nothing at all until a bunch of people get together, combine their disciplines, push their egos aside, and work together. Canadians are the best in the world at that because we have a great empathetic education system, we have people who care about one another, we have a social structure that manufactures concern and care for one another, and that's really important.
So if we're looking at sustaining this and growing this across the country, I think it's imperative for every business owner in every province to stand up and talk about their team dynamic. That is the most delicate thing that each one of these companies create: that group of people who know how to work together to create something compelling.
I can tell you, as a business owner who's been doing this for 16 years now, it's so fragile. It's so profound to find people you can work with and build cool things with, and that's what Canada needs to support. That's what our federal government needs to support and work with these business owners and these teams. Video game teams are like movie directors. They've only got so many great projects in them, and you've got to protect them and nurture them and support them. The minute we see things like Radical being closed down by Activision....
Radical was one of the biggest independent production companies making games in Vancouver. They were acquired by Activision. Their last game, Prototype 2, didn't sell. Activision closed down the studio. They were a landmark company in this city, and so many offshoot divisions and companies were built off ex-Radical employees. I really feel passionately that the people who were running Radical should have done some kind of buyback to preserve the legacy.
I also think it's incumbent upon all the game creators across this country to start thinking of their own projects, not just become work-for-hire shops. The key to long-term success is creating new IP and new ideas out there. Federally, and across the country, we need to support that.