In fairness, I'm not on that side of the business, and based on some of the formulaic content I've heard here today, I'm glad I'm not, because of the percentage of revenue and things like that.
As I said earlier to Mr. Blaney, our game makers will have licensing and copyright deals with the rights holders, the collectives, or whoever in that particular case, and then that money will be distributed to the artist through the various formulas that exist in those systems, but I have no knowledge about what percentage that is.