I understand the anguish that lots of people in the industry—Canadians, of course—felt when that decision came about. I've said clearly that when it comes to our own public funding, we had the clear expectation that this public funding would go to Canadian content creators. My position hasn't changed.
As mentioned, we are looking into the entire system to understand what the impacts are of these decisions, but more than that, how to support and enhance and export Canadian content.
I think we're extremely strong in Canada. As I have mentioned many times, we are the third biggest producer of video games in the world and the third biggest exporter of musical talent in the world. The film and television industry generated seven billion dollars' worth of revenue in 2014, and $3 billion of it was exported. We're nearly number one when it comes to virtual reality, because of the work of the NFB.
Because of all these strengths, I am very confident that we can support Canadian content creators, but more than that, have a much more entrepreneurial approach and be able to enhance risk-taking, and that will help in general the ecosystem to have a bigger piece of the international market pie.