It depends on what model you're training, and to what end.
Many of the models that I've worked on.... Of course, we use game data from the partner studios that we're working with in this present role that I'm in, but in other cases, where I've been working on, say, bionic limbs for people with limb differences or amputations, and developing control methods so that they can use their arms more naturalistically, that data wasn't creative at all, but it also wasn't intended to be used in this particular space.
Of course, I can understand why it is of deep importance to this committee to consider the inputs of these systems in terms of training data or in terms of prompting. In this case, by removing this data, you're removing the conceptual semantics and the ability to learn these sorts of things.
Of course, these models can be trained on a wide variety of things to achieve different outputs. You wouldn't be able to get the same sorts of results in some cases.
I'll use, actually, a really interesting example of a connection—