Yes, absolutely.
Actually, it's a great question, because particularly from a video game industry perspective, it's all of them. We have a critical issue. Only in 2012 has the North American industry classification system been updated to acknowledge the existence of video game developers as a category. Even so, we're still spread out among a number of independent categories.
If you're developing video games and you're also doing the publication of video games for packaged goods—the kind you actually buy at the retail store—you're in a different classification from producing them for online delivery, which creates complications in terms of tracking.
Because of this issue, StatsCan has actually not tracked our industry as independent of the ICT sector. We have no idea what the long-term growth is, absent our own independent research as an industry association, because StatsCan hasn't tracked it.
We have similar challenges with the national occupation codes. The codes are very broad and very general. They don't drill down. You could fold game development into at least five different classifications, depending on the specifics of what they happen to be doing.
As well, often they're very dated. The closest ones, “computer programmer” and “interactive media developer”, include developing for CDs, DVDs, and game cartridges. These are forms of media in the games industry that basically have barely been used for the past 10 years.
Clearly some of the codes are still in need of updating. We're certainly not adequately captured, and it's been challenging, to say the least.