Fine. Thank you very much.
Good morning, Mr. Chairman and honourable members. Thank you for inviting us to appear before your committee. I'm Bill Rutsey, the CEO of the Canadian Gaming Association.
Our association represents the major participants in Canadian gaming: facility operators, equipment manufacturers, and service providers. We sponsor research and speak out on important national and regional issues.
I'm here today to introduce you to the breadth and depth of the gaming industry in Canada, which includes casinos, horse racing, bingo, lotteries, and electronic gaming devices. This is the first time our association or our industry has appeared before a committee of the House of Commons. We feel that our debut is most appropriate as a part of the committee's review of Canada's service sector. I'm sure the gaming industry is not top of mind when one is thinking about the service sector, but as you'll hear, we're a significant part of it.
With me is Rob Scarpelli, managing director of HLT Advisory Inc., Canada's leading provider of specialized consulting and support services to the national and international hospitality, leisure, and tourism industries. HLT has just finished the first-ever national economic impact assessment on gaming in Canada, utilizing the Statistics Canada input-output model. Rob is here to present the highlights of the study and to assist in answering any questions you may have, especially as they relate to the technical aspects of the study.
Legal gaming is a relatively young industry. It has grown 127% since 1995 to become the largest sector of Canada's entertainment industry. At over $15 billion, it's about the same size as professional sports, movies, TV, and recorded music combined. Gaming takes place in every province and territory in the country. There are 65 casinos and similar gaming facilities, 38 racinos and racetracks, and over 250 bingo halls across the country. In fact, there is likely a gaming facility in or close to each of your communities.
The industry directly supports more than 135,000 jobs. This increases to over 267,000 jobs when you take into account indirect and induced jobs.
As you are probably aware, gaming is conducted pursuant to the Canadian Criminal Code, under which it must be conducted and managed by a provincial government or, in some select cases, a charitable organization. As a result, gaming generates $8.6 billion annually in non-tax revenues to fund government and community programs and services like health care and education.
I'd also like to shed some light on the facts and myths surrounding gaming. Canadian-born journalist Peter Jennings once said, “I've always shied away from conventional wisdom, though I know the power of it.” Let me tell you, it has been powerful indeed when it comes to the public perceptions and misperceptions of gaming in Canada.
First of all, why do people gamble? When people are asked why they gamble, they say it's for fun rather than money. In fact, the number one answer is that they do so for its entertainment value. Gambling, for most Canadians, is just one of an array of entertainment alternatives. Simply put, people like to play games and make financial or emotional wagers on the outcome of events, and they have been doing so since humans began to reason. Gambling is older than history. Archeological sites throughout the world have documented various forms in practically all civilizations and cultures.
Who gambles? According to the National Gaming Monitor, an annual cross-country survey of the opinion of 1,000 Canadians, most Canadians have gambled at some point in the past year, with lottery and casinos being the most popular choices. Just about all of us--more than 85% of the adult population in Canada--do in one form or another. Canadian rates of participation in gaming are neither new-found nor unique but are reflective of worldwide norms.
How many people are problem gamblers? Problem gambling propensity rates have been measured across Canada and around the world for more than 20 years. The overwhelming majority of Canadians who gamble do so without problem or risk. More than eight out of ten always or almost always go with a budget and stick to it. Problem gamblers, the equivalent of alcoholics, comprise between 0.5% and 1.5% of the population both here in Canada and worldwide. To put this into perspective, you are three to five times more likely to have a drinking problem. More than 98% of Canadians can gamble without issue, for fun and entertainment. You should also know the numbers do not move or change with either the existence or absence of gambling.
How do we help these people? While problem gamblers are statistically few in number, problem gambling is a very real and serious concern for the people, and their families, who are dealing with the issue. These people need support and treatment to tackle their individual problems head-on. As an industry, we continue to work with all of our stakeholders to provide them with the necessary resources. In this regard, we are world leaders here in Canada, allocating more than $90 million annually for research and treatment, more than anywhere else in the world.
There is no mystery about gaming. It's a significant business. In fact, it's Canada's biggest entertainment industry, growing, and committed to doing so in a responsible, beneficial way.
The Dalai Lama, who visited Canada with great fanfare just a few months ago, has said: “Those who are in business, they create jobs and make a life for people, and that is worthy. If the byproduct is wealth, that's okay.”
It's true, the gaming industry in Canada does generate wealth. Most importantly, that wealth is shared; it goes right back into the communities we all live and work in. In fact, in a study--