There are so many examples I could think of. I'm just sorting through my mind as to which one might be most relevant.
One example is a massive multi-player game that has in-game purchases enabled. The gaming industry is actually quite a large industry in Canada, as you are probably aware. This massive multi-player gaming company was able to trial its product on the CANARIE network to ensure that, once it went into full production, the technology supported the number of users who would be using it simultaneously, and it allowed that company to verify that the in-game purchases operated the way it expected them to, so it could collect its revenues for that type of transaction. That's one concrete example of commercialization. That company is using the DAIR pilot program I referred to in my earlier comments.
Harry, do you have another example that you want to bring forward?