I agree. You're right that the games industry tends to operate in what you might called closed environments, assuming it's a console. Whether or not it's a closed environment versus a more open environment—and there's a lot of what the word ”open” might happen to mean as an impact to innovation—I think it depends. I think there's a good place for different types of models.
You also wanted an example of a closed environment. I call it Apple. Apple has a very closed ecosystem with respect to how it operates, but it's extremely innovative. It's constantly iterating its products. Every year it releases a new updated smart phone. It has an entire marketplace of well over half a million apps that are available, many of which are games. It has been an entirely new market for us to explore.
Because Apple provides a closed ecosystem, it's made it very attractive to the games industry. We've done extremely well on that platform. You contrast that with the Android platform, which is operated by Google, and probably has more activations per day than Apple has. It has a wider imprint, but because it is open it's more challenging to earn revenue on the distribution of games to that platform.
Conventional wisdom is that most people tend to release on Apple as opposed to Android, or do both.
I think these are ecosystems that operate in competition with each other. In fact, Apple is compelled to release new products, as are my own members, in terms of Microsoft and Sony, and so forth, because they have to compete with other ecosystems, like the PC and Android, in order to keep up.