I think we've touched on a couple. We spearheaded some of the announcements at E3 by the Entertainment Software Association of Canada. We know that group well and we're part of that survey process, so some of those results reflect some of our information as well.
I like to think that sectors like video gaming are in some ways a bit of a bellwether for the future of the entertainment and IT sectors in this country. I find that the talent we use to build video games is the same talent we need to use to build websites, health care applications, HR tools, corporate learning applications, and defence simulations. The technology landscape is blended. I use the same type of person, sometimes the same person by name, to do all those different types of projects because the technology is very transportable.
I worry that if we can't keep that talent in this country, a lot of other sectors beyond video gaming are going to suffer. It's an attractive sector. People understand it. Some tax credits are geared to try to grow that sector. I think if we use that as a bellwether and allow ourselves to attract and retain some of that talent and grow that sector, there will be a lot of ripple effects that we as an economy will feel because of that. Whether that's provincially administered the way it is now—and I would argue not as well as it could be—or if there's room for more of a federal role, I'd certainly love to talk more about that.
I think some of the other issues we deal with at a national level, such as talent in general and immigration, have been more difficult. I've gone from hiring a couple of people—two, three, or four a year—from outside of Canada to not having hired anyone outside of Canada within the last two years because the process is just too slow and costly. There's also lack of understanding of and a lot of change in the copyright regulations and trademark understandings, and the process and cost of registering that. As we build more original games ourselves, the cost and process for registering those marks and protecting that IP across the world is confusing, expensive, and a bit daunting. So some help there would certainly be welcome as well.