Let's put it in context there. Imagine we were sitting in Hollywood, and you were talking to some studio executive, and he said, “Hey, there are kids who love watching movies. How come you have trouble finding people who are going to make movies with you?" It's true, it does drive a certain volume of bodies into the industry, but as you go up the pyramid of the people involved in very high-level tasks, you wouldn't take a kid that likes watching movies and ask him to be your cinematographer. It's a very specialized, very—let's call it—high-end role that you have to have years of experience in designing shots and making movies to do that.
The game industry is very similar in that way with the level of experience, the level of specialization, and the mix of science and art. It's not just, “Hey, there's a bunch of kids that love playing video games, let's just throw them into the studio.”