Thank you.
That brings me to the next question. This is a rapidly evolving market. Earlier, we talked about Timex Sinclair 1000, but that is clearly in the past. The same goes for games like Frogger.
Canada is among world leaders in video games, and we are practically ahead of the movies in terms of visual effects and interaction. The industry has become very large. What needs to be done to ensure that Canada stays on top over the next 20 years?
Of course, we are talking about tax credits and recruitment, but what are the risks involved in that? Since things have gotten a lot easier, what emerging countries could take our place? What areas should we keep an eye on? What should we do?