I think that the federal government could play a role through research funding. A good part of the growth comes from the research and development done in Canadian universities. In other cultures or other areas, this is bred in the bone. For example, Autodesk has partnerships with various Montreal and Canadian universities. With video games, there is a little less of that instinct. One of the reasons for that fact is that video games are not one single area. They involve a lot of things. Of course, grants are awarded for programming and for software engineering, which are recognized and defined components. But it would be in everyone's interests to set aside more money for research and development in areas like design, visuals and 3D animation.
Our companies want to grow, but at the moment, they are assuming most of the risk. When there is a relationship between a university and a company, the university assumes a large part of the risk. As a result, the university provides the research and the company develops it. By providing more funding, or by establishing research funds specifically for video games, not just in programming or in artificial intelligence, but in other areas such as design and visuals, companies could derive a long-term benefit from the research done in our universities. First, there would be the results of our research and second, there would be the training of highly skilled people at master's and doctoral level.