As I mentioned, the students coming out of those institutions are not skilled employees, in the sense that they do not have all the skills they need. A company like Ubisoft, for example, with 3,000 employees, can recruit some interns and take care of them. But companies that are a little smaller do not have the time or the inclination to look after a group of interns. That is one of the factors that make it difficult for graduates to get internship positions, unlike other areas like engineering. My comments here apply only to 3D animation.
On March 3rd, 2014. See this statement in context.