I think it's the rapid growth of our industry over the last 15 years versus the number of people who we have. I'll go back to the population comment that I made earlier in regard to the “number one per capita” industry in the world.
We have a lot of video game employees for the number of people who live in this country, so that alone is one of the basic problems we face when we're always out trying to find labour. However, we're realists, too. We work in an industry that has exceptionally transferable skills. That's one of the things that's great about our industry. We create employees who can work in a variety of other industries. Sometimes they do; sometimes they leave. Sometimes, again, we're in competition with other companies for them. So our members and our companies do everything they can to retain their employees, because it's in their best interest, but just like any industry, or any company, it's always the employee's choice as to where they work or who they work for. That creates a problem, too.