I sit on the natural resource committee and we talk a lot there about social licence of things on a totally different scale. Of course like a lot of parents they're concerned about the kids. The general perspective is that you're spending too much time on video games, get out there. You must deal with a bit of that. Is there a message that you have, or sort of that social licence that you're giving? What give-back activities are your companies involved with in the community to balance that responsible utilization of video games and the health and welfare of the youth in Canada?
On March 5th, 2014. See this statement in context.