You could probably take your list of the Hoover Dam, the space program, and automobiles. If anything like that were to be built today, it would be built first in a virtual way, in a 3-D model on a computer screen, and then realized perhaps in miniature with a 3-D printer, and then produced in reality using computer programs. There is almost no human advance these days that would be done without computers and many of the skills and visualization, interaction, and design coming from the video game industry are going to be part of that.
A good example is the Tesla car, the Car of the Year last year from Car and Driver and Consumer Reports, which is effectively a computer with wheels. The interface is a 17-inch...bigger than your iPad and sits between the seats. Building a Hoover Dam or a mine...for example, no mine in this country is built without an advanced three-dimensional schematic that you can walk through long before anybody sinks a hole in the ground. All the exploration is done in computer models and computer games. Health care, construction, all of those things in the material and real world are fundamentally built as models first, even all the production plans and how things are going to be built. Probably the last one I should end with is robots. Robots are—