To your point I would say, yes, this is a fast-moving industry. What I like to point to is that when we started the studio on June 1, 2010, the iPad didn't exist, and now that's become a major gaming device. It just shows the speed at which our industry moves.
We're very appreciative of programs such as the SR and ED credit that allow us to take the extra risk of investing in this cutting-edge technology. Sometimes what we don't necessarily see is that this technology that's developed in video games often applies to medical imagery, and it can apply to aeronautic simulators. We see that in our recruitment of folks because we sometimes have programmers and engineers who come from CAE Montreal or who have come through the medical side of the business.
So these programs are important to us, we've made use of them in the past, and want to make good use of them in the future. It's a way, also, whereby when we go after mandates from our head office, in the case of Warner Bros., we're able to point to these programs and say, you know what, we have a very favourable environment for development of new technology, and we have good support from the government. And that says a lot.