As I said in my opening remarks, similar to ITAC, we feel that the Copyright Act is working. We're not looking for many changes. What we are looking for is to ensure that technological protection measures and the circumvention clauses within the Copyright Act remain through any review. As you say, the technological innovation that is happening in our industry to block those who would pirate our games has been one of the reasons that we've been able to continue to grow.
TPMs could be anything from a password that would allow you to enter. It can be that simple. It can be as complicated as hardware in a console that makes copy discs unreadableālike headers on software that would identify what is an authentic copy versus an inauthentic copy. Quite frankly, in Canada we've been fortunate enough that our industry was at the centre of a Federal Court battle where Nintendo used the new law to challenge the clauses and the TPMs. They were successful in getting damages and remedies against a company that was selling what we call modchips that essentially allowed people to play copied games, and also do a number of other things to the console that it was not manufactured to do.
Quite frankly, as Mr. Troncoso said, copyright is really there to ensure that creators have an incentive to continue to make new products. For us, TPMs are one of the number one ways that we protect the creative works that we put out in order to make revenues so that we can continue to make products.