Your first question, I believe, is about the impact of copyright on smaller video game companies trying to make it within the video game industry. There are about 600 video game companies in Canada. We're producing over 2,100 different products a year. The vast majority of those products are coming from small, independent studios of two to five people who are making games that they self-publish on the App Store on a mobile device. They are making these either with self-financing or bootstrapping or whatever.
Discoverability in our industry is one of the most difficult things we're dealing with because so many games are coming out all the time that they're hard to find.
First, it's very difficult to make money in video games and independent video game production if you're trying to sell games legitimately. Anything that ends up pirated is confounding that situation even more.
With respect to copyright along the lines of the way our industry is moving toward more serious industries, such as aerospace or health care, and even AI, we're a heavy player within the development of some of the user interfaces within self-driving cars and things like that. I'm unaware of any type of copyright implications that would cause issues with that. We create some programs that end up being used in serious purposes outside of the entertainment industry, but we also partner with universities and with other independent technology companies, for medical device purposes and so forth. I can only assume that those organizations are going through the proper channels for approval in copyright so I'm unaware.