Can I quickly address the first question?
On your first comment, what's happening is that because the school system across the country is not picking up on this as fast as necessary, there are organizations filling the gaps. There are extracurricular organizations, things that aren't necessarily associated with the school system. In Montreal, we work with one called “Kids Code Jeunesse”. They teach teachers how to teach basic computer codes. They do what are almost like junior achievement days, where they make small apps and things like that.
We're also hosting a breakfast next week, an event where we're bringing in my counterpart from the United Kingdom, who was very successful in lobbying the Government of the United Kingdom to get rid of what you're talking about—the consumption technology courses in the school system, things that teach you how to use computer programs—and then replace those with technology programs that teach you how to create computer programs. There are a number of things. We're on this. It's a huge issue for us. We need to tackle it.
Second, just quickly, and then I'll let Yuri answer, our industry does take advantage of private angel capital for smaller companies that are looking for investors. The problem is, though, that we're a hit-driven industry. Video games are very risky investments. They're not necessarily a linear product that you can take from an early-stage life cycle to an exit. You have an entertainment product that gets released and gets adapted to the market, but it's either popular or it's not. It's very risky, and it's difficult, when you're dealing with angel investors, to convince them to invest in video games. It happens, but it's challenging.