I'll address the second part, and then I'll get to the e-sports.
Absolutely, there is crossover between our industry and computer graphics. This is probably one of the more natural crossovers; they're very similar skill sets. In addition to that, as I said in my opening remarks, we're also responsible for simulations that are training military personnel all over the world. Through virtual reality, they're learning to fly helicopters and airplanes and also learning tactical combat and inner-city urban warfare. Doctors are learning how to become better surgeons through virtual reality, and police officers are learning to do their jobs better through motion detection and things like that, which were invented through the video game industry. A number of spinoffs from the technology we develop end up in the mainstream economy.
In terms of e-sports, it is a growing segment of the video game industry. I will be honest that our interactions with e-sports have been limited up until this point. It is outside of the main video game industry. Operators like Cineplex have signed deals with Sony and PlayStation to provide e-sports competitions in the theatres within Cineplex, as you were were saying. That's a huge opportunity. We have organizations that have started their own Canadian League of Gamers. There was a competition at the Air Canada Centre in Toronto a few weeks ago, League of Legends, that sold out the ACC for people to watch video games. It is a growing subculture of the video game industry, absolutely.