I have just one follow-on comment that speaks to the earlier question. The key thing to remind everyone about Project Resolve, the Resolve class AOR, which I keep coming back to, is that it's a non-developmental system. Typically in a warship today, 40% is for cutting steel and 60% is weapons and sensors. I think that's generally what's happening worldwide.
For a lot of those systems, there are weapons system costs and developmental costs. In the case of Resolve, you can actually cut a purchase order for a replenishment-at-sea system and there is no development. Our focus is mostly on that non-combat part, but we could do combat ships as well.