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Industry committee  Quantitatively, it's difficult to assess. The actual scale and scope is always difficult to assess because the activity tends to be underground. As the market is migrating, the notion of piracy itself is also evolving. You're right that there has been a migration to these digita

October 18th, 2012Committee meeting

Jason Kee

Industry committee  We engage in extensive training with law enforcement, actually, to permit them to recognize the counterfeit version versus a legitimate version. In the case of our product specifically, for the reasons I just alluded to, we're finding that the volume of games on physical media an

October 18th, 2012Committee meeting

Jason Kee

Industry committee  On that issue, the video game industry customarily makes use of patents, particularly outside of the hardware. I'm sure Microsoft, Nintendo, and Sony have patents on their consoles, as they do on all their consumer electronics. There's nothing unusual about that. It doesn't get i

October 18th, 2012Committee meeting

Jason Kee

Industry committee  The principal challenge we're finding with respect to the piracy and counterfeiting issues, which is in copyright and trademark, is that in terms of the trademark issues, there are still a lot of gaps that need to be filled. The Copyright Modernization Act went a long way toward

October 18th, 2012Committee meeting

Jason Kee

Industry committee  Indeed.

October 18th, 2012Committee meeting

Jason Kee

Industry committee  It's probably all of the above. It's understandable that in terms of the realm and spectrum of issues law enforcement has to respond to, IP crime isn't necessarily number one. The issue is making sure they take it seriously, or more seriously than they have historically. Law enfo

October 18th, 2012Committee meeting

Jason Kee

Industry committee  On the latter one that we were discussing, I would actually agree in terms of them both. I think there's a role for both. I think the issue and process involved in applying for direct funding can be complex, but the issue and process involved in applying for a tax credit, partic

October 18th, 2012Committee meeting

Jason Kee

Industry committee  I wouldn't be in a position to comment on the specific initiatives at this moment. There are plenty of opportunities to streamline operations to make them more efficient, both from a sense of administrating from the government standpoint and also from the perspective of the compa

October 18th, 2012Committee meeting

Jason Kee

Industry committee  Thank you, Mr. Chair. My name is Jason Kee. I am the director of policy and legal affairs with the Entertainment Software Association of Canada. ESAC is the industry association representing companies in Canada that make, market, and distribute games for video game consoles, ha

October 18th, 2012Committee meeting

Jason Kee

Industry committee  Thanks. The industry employs almost 16,000 people in a variety of highly skilled and high-paying jobs at nearly 350 companies across the country. Entry-level workers in the industry earn almost twice as much as the average recent college graduate. The average salary across all Ca

October 18th, 2012Committee meeting

Jason Kee

Human Resources committee  I don't have any concrete data. I know that in the games sector, because of the way we're regarded internationally, we are a destination for people to come to. People tend not to leave, as a consequence. We accept more people from other jurisdictions. Four years ago, the U.K. i

April 4th, 2012Committee meeting

Jason Kee

Human Resources committee  I would agree entirely. In my own view and I think generally the industry's view, the most successful partnerships, the most successful programs, are ones that were built with input from industry and are ones that are also based largely on personal relationships in the community

April 4th, 2012Committee meeting

Jason Kee

Human Resources committee  I would agree entirely that it is a bit of a challenge. I'm not speaking now of what the industry does, but my own philosophy when it comes to this aspect is that often it's a lot easier to train a business person about some of the details of the industry than it is to train a te

April 4th, 2012Committee meeting

Jason Kee

Human Resources committee  Yes, there is outsourcing that's going on. In the video games sector it's a bit different from the other tech sectors, not the least of it being that at the end of the day we are creating a creative product that is built entirely around teams that work together, often in the same

April 4th, 2012Committee meeting

Jason Kee

Human Resources committee  At least from the games perspective, that aspect doesn't matter very much. What distinguishes those at the junior level versus those at the intermediate and senior levels really comes down to experience. What matters in experience are the products you have worked on, your experie

April 4th, 2012Committee meeting

Jason Kee