To add to that, one of the things that's different about our particular industry is that there are an incredible number of dependencies. You alluded to it. It's different from film production where it's a very linear path. The choices in games open worlds where people can go. The dependencies are significantly greater, and if one of those dependencies derails on you, that's when you start running into these resource issues where you need to scramble to find people.
Ideally, I would love to say that in four weeks I know I'm going to need this person. We try, but it's not four weeks. That's the issue. It could be four months or six months, depending on the type of person you're trying to find. You have to find these people first, so the full process takes time.