It's a master's program, so everybody has an undergraduate degree. A third of them come from the sciences, such as computer science or software engineering. A third of them are from arts programs, usually either 2-D or 3-D art animation. A third are anything else. We've had Gemini-winning documentary filmmakers come through the program. We actually strive to have it as balanced as we can, because we're big believers that computer scientists work really well with artists and produce the best product when they work in these intensive teams together.
The interesting thing--and this is why I called it a success story--is that we are being courted heavily from outside Canada for our model, because our model is basically to focus on solving a problem, rather than to create a product for the sake of creating a product. When I agreed to come, I was actually going to do what our students do, which is a day in the life of a person using digital media. When somebody wants to create a digital media product, we say, “Why do you want to create this?” Then we work through the problem with them: “Who is your target market?” and “What is that person going to do every day?” Then you give them 13 weeks to create something. They usually can't finish the project, but they can do a proof of concept or a prototype. Then you take it out to someone to pay to finish the project.
We've been working with health a lot. Health information is much more interesting when it's presented in an interactive way rather than through a pamphlet. The day of the pamphlet is dying in terms of exchange of information, because if you want to find out about a drug, you tend to go online to find out about it. If you want to find out about almost anything, you go online. So how do you make that information relevant and reliable and interesting? You let people interact with the information, answer their questions, and then go to a doctor or health professional with that kind of information in hand.
Two of our arthritis projects have been very focused on the drug Methotrexate and the implications of using that drug. Again, that's what's exciting about it; it's because the potential is so huge for how we can change the way we use the media.