That's 99% of what we do.
As I mentioned in my remarks, we really don't build a lot of stamped-on DVDs or large blockbuster console games.
Everything I do, everything I export, is bits and bytes. Every game we build is either available online in a web browser, has been optimized for a mobile web browser, or is a mobile application built to be installed on your iPhone or Android device. At this point I probably can't speak to anything we've done in a dozen years that hasn't been accessed almost exclusively online or downloaded to mobile.