I think one of the things we're trying to encourage is the idea of games literacy. When I was a kid and I played a game, it was a black box to me. I didn't know how games were created. I knew if I pressed right—Mario is right—and hit A, Mario jumped, but it was in this box and I had no idea how it was made. I never thought that I could make that game myself. That just seemed too difficult.
Therefore, one of the things we're trying to do is teach people how games work, how you can make a game yourself, how to demand better games, how to have a vernacular for discussing games. Part of the reason TIFF works is that people who love film have a vernacular that allows them to talk to each other about cinematography or pacing. Games are still a bit young, and we're working on that, but we hope to be that space where people can generate enough ideas and thinking that it solidifies into something that moves it out of the basement.