It's actually quite important that we have a lot of inclusivity. As Brenda was listing off that thing, she was saying gay and lesbians; yes, I'm gay and I'm a person of colour, so this inclusivity matters to me because I want games to be for everyone. I don't want to be looking on from the outside in, especially since as a young child my memories of playing games were with my cousins and my family friends of both genders. It wasn't something that was seen as exclusively for boys. I think this is because it was more about whimsy when we were younger, and now it's more about male wish fulfillment, which has been a big change, and I think that's what's made certain populations feel excluded.
At Gamercamp we have about 20% to 25% female attendance, which isn't as high as the 45% of gamers out there, but it's certainly higher than at most events, and it's because we carefully make sure that we are putting out the right signals there. We do not use imagery that is male dominated or male coded. We use inclusive language. We go out there and try to program in a diversified way. If you put out the signal that your audience is everyone, more people will respond to that. I think this has been what's problematic: it's that a lot of times, without even realizing it, people code their language to make certain people feel not welcome.