That's a great question. I was focusing in my testimony on what we frankly regard as an urgent and critical issue, which is about filling the intermediate and senior jobs and the steps the government can take right now, but there also clearly needs to be a longer-term process—my colleagues touched on it in much greater detail, frankly—to ensure that we're producing the necessary graduates.
If you actually just do the math, our industry is growing at 17%. We're at 16,000 right now. The schools across the country are producing about 11,000 graduates per year. If you do the math, you'll see we can't keep up. Even if we could employ every single one, we're still not going to be able to keep pace with the growth.
Consequently, we need to be considering programs that essentially are producing higher rates of graduates and, also, that the graduates we access, particularly on the technical side, are the same graduates that we've been talking about.... It's the issue about the lack of students going into the STEM occupations and a lot of the technical occupations, where there is a dearth in terms of video game development just as there is for other ICT sectors.
For us, we have the additional aspect that we actually straddle both: we're the conventional ICT sector, but we're also in content. We also employ digital artists and graphic designers and so forth, so we actually need to be looking at making sure those graduates are being employed and trained in basically the right numbers to satisfy the demands of the industry. We have shortages in those kinds of positions equal to the shortages we have on the tech side.
Then there's also the aspect, which I think we also touched on, of management and business skills and the soft skills as well. We have seen an explosion in Canada's small and medium-sized enterprises in the gaming sector, just as we've seen across the ICT sector, which basically means that you have more independent developers that are wearing multiple hats. They're not specializing so much anymore. They're doing everything, which means that they actually have to be running the business, developing the codes, and doing the digital art, all of it themselves.
Often people with technical capabilities don't necessarily have the soft skills—the communication skills, the team-building skills—and looking to how to incorporate that kind of curriculum in a technical curriculum is also something that's critically important.