Hello. I'm delighted to support Serge today as a member of the board of the Canadian Interactive Alliance representing Newfoundland and Labrador. I'm studio head and part owner of Other Ocean Group Canada Limited, which operates a video game development studio in Newfoundland and Labrador, and a video game quality assurance company in P.E.I.
We employ about 100 talented people. Last year we sold the assets of our other Atlantic studio, which employed about 45 people, to Electronic Arts. Our company also has a business development office in California, near the hub of the industry.
Video game development is an increasingly competitive, multi-billion dollar global industry. In pursuit of market share, there's tremendous competition among the platform manufacturers, publishing companies, and independently owned development studios. This translates to fierce competition for investment capital to spawn enterprise and intellectual property, as well as national and global competition for human resource talent.
In our country, the Canada Media Fund experimental stream is one of the only viable funding programs for small and medium-size innovative creators of original IP. Of the around $365 million handed out by the CMF each year, funding for this particular stream is limited to about $38 million. An interesting note, and although all streams are important for different reasons, is that we are told that projects supported under the experimental stream provide a higher payback ratio than other genres funded by the CMF.
In essence, many projects funded under the experimental stream allow for a return that should enable even more projects to be funded. However, there is concern that given the main revenue stream is from the cable and satellite operators, this fund might decrease. This would be very damaging and would hinder the growth of many small and medium-size developers, who are quite often the most innovative and creative contributors to our industry.
Another serious challenge is the skilled labour shortage, which means that companies are pitted against companies, and provinces and regions are pitted against other provinces and regions. The shortage can be particularly crippling for regions of the country such as Atlantic Canada, where we operate, but it's also true for provinces like Manitoba, where the industry is relatively new. These regions often have trouble attracting the talent, because the companies tend to be smaller or in start-up phase, so the move is seen as being riskier.
In addition, where foreign workers are sought to help alleviate the problem, often these regions are used as an entry point for immigration, but once individuals are successful at gaining permanent residency, many migrate to the larger centres that are more multicultural and where the larger video game companies operate. So the retention of foreign workers can be very difficult for smaller companies and certain regions.
Despite the fact that retention can be difficult, recruitment of foreign workers is absolutely essential for companies to fill skill gaps, and to have the human resources necessary to meet project needs and to ensure the quality of work and our ability to be competitive.
As well, and perhaps one of the most important benefits to hiring a globally recruited workforce, is the strength it brings to the development of the local workforce. Mid-level and senior-level employees hired from beyond our borders act as mentors to those hired locally. Spinoff in skills transfer and project growth from one senior hire can mean three or four juniors hired locally, juniors who would not have been hired otherwise. Some companies put spinoff numbers as high as five or six.
In the case of our company, and I'm sure this is the case with others as well, many of our global recruits have gone on to teach at universities and colleges, further transferring skills and valuable industry experience to up and coming Canadian developers. This is a benefit far too hard to measure.
Serge.