Evidence of meeting #14 for Industry, Science and Technology in the 41st Parliament, 2nd Session. (The original version is on Parliament’s site, as are the minutes.) The winning word was program.

A recording is available from Parliament.

On the agenda

MPs speaking

Also speaking

Jayson Hilchie  President and Chief Executive Officer, Entertainment Software Association of Canada
Julien Lavoie  Vice-President, Public Affairs, Entertainment Software Association of Canada
Robert Dunlop  Assistant Deputy Minister, Science and Innovation Sector, Department of Industry
Janet Walden  Chief Operating Officer, Natural Sciences and Engineering Research Council of Canada
Ursula Gobel  Director, Communications Division, Social Sciences and Humanities Research Council of Canada
Gail McLellan  Director General, Finance Branch, National Research Council of Canada

4 p.m.

Liberal

Geoff Regan Liberal Halifax West, NS

In view of the number of people who are graduating from community colleges and universities with some of the skills sets you need but with not as much experience as you need, what's your sense of how many people we are short of in terms of experienced workers in Canada each year?

4 p.m.

President and Chief Executive Officer, Entertainment Software Association of Canada

Jayson Hilchie

Do you mean in our industry?

4 p.m.

Liberal

Geoff Regan Liberal Halifax West, NS

Yes. How many is it right now?

4 p.m.

President and Chief Executive Officer, Entertainment Software Association of Canada

Jayson Hilchie

I would say it is probably close to 5% of the total workforce. We did have statistics in our study about the number of open jobs. I think it was something like 1,200 open positions in the next 24 months.

4 p.m.

Liberal

Geoff Regan Liberal Halifax West, NS

We have 65 institutes in Canada producing people who are skilled workers for your industry, so what proportion of that 1,200 are people you can't get in Canada because you need people with experience?

4 p.m.

President and Chief Executive Officer, Entertainment Software Association of Canada

Jayson Hilchie

It is a small number. It is not a large number. Most of the employees we hire in our industry do come from Canada. It's in our best interests to do that.

4 p.m.

Liberal

Geoff Regan Liberal Halifax West, NS

You wouldn't need to bring in more than a couple hundred probably if you had—

4 p.m.

President and Chief Executive Officer, Entertainment Software Association of Canada

Jayson Hilchie

It could be more than that across the country. Like I say, 5% seems to be a number that's being kicked around.

Again, to go back to your example of the kids graduating from college, they aren't the problem. Graduating students from university is great, but without the senior people to train them and to lead the teams and lead the games, oftentimes the demand for those people becomes less than it would be if we had a full complement of people at the senior levels.

4 p.m.

Liberal

Geoff Regan Liberal Halifax West, NS

That's the point. There aren't enough of those people in Canada. Is that what you're saying?

4 p.m.

President and Chief Executive Officer, Entertainment Software Association of Canada

Jayson Hilchie

That's right.

4 p.m.

Liberal

Geoff Regan Liberal Halifax West, NS

Let me turn to something else. What's the potential impact of advertising, do you think, on mobile gaming? For example, there's been news recently that the Flappy Bird game has had very good success in terms of its revenues. Where do you see that going?

4 p.m.

Vice-President, Public Affairs, Entertainment Software Association of Canada

Julien Lavoie

Flappy Bird is really an exception to the rule in terms of a popular game that goes viral.

A number of different business models are being tested or used in the video game industry on the mobile side to try to monetize the creations. Advertising is just one of the ways that the companies are finding to recoup their investment. There are many others. In-app purchases is another one. Charging for the game up front is another one. Subscription models are also heavily used in the video game industry. There are many different models, and advertising is just one of those models.

4:05 p.m.

Liberal

Geoff Regan Liberal Halifax West, NS

I think you talked about marketing being one of the challenges you face. If that's the case, what mediums or programs can you imagine that industry and government can cooperate on that might assist in this regard?

4:05 p.m.

Vice-President, Public Affairs, Entertainment Software Association of Canada

Julien Lavoie

The Canada Media Fund has an experimental stream that video game companies can access. However, I think you heard from other witnesses that the program is highly subscribed to and does not fund everyone who applies, nor should it, probably. Even increasing the number of eligible projects in that program would help smaller companies for sure with some of their marketing or development costs.

4:05 p.m.

Liberal

Geoff Regan Liberal Halifax West, NS

As you look ahead to what you see as the evolution of the video entertainment industry over the next decade, what do you see happening? As you look at it, what do you think is needed for Canada to maintain its competitive advantage?

4:05 p.m.

Vice-President, Public Affairs, Entertainment Software Association of Canada

Julien Lavoie

Ten years is a long window in the video game industry. Things change very quickly, so it's hard to really know where things are going. However, I think it's safe to say that we're going to see more integration between various forms of media for video games. You'll be able to play a game on a mobile device or maybe on a console and continue it on your PC. Also, these game experiences are going to be even more immersive than they already are. That's perhaps a glimpse into the future.

In terms of maintaining Canada's competitive edge, the provincial tax credit programs are quite critical to our competitiveness nationally, and then on the federal side, keeping programs like the SR and ED tax credit program keeps Canada competitive as well. It keeps us on the map as a good place to make video games. Combined with educational institutions continuing to train the right kind of people, that's really what's going to keep us at the forefront of this industry.

4:05 p.m.

Conservative

The Chair Conservative David Sweet

Thank you very much, Mr. Lavoie and Mr. Regan.

Now we'll move on to Mr. Holder for seven minutes.

4:05 p.m.

Conservative

Ed Holder Conservative London West, ON

Thank you, Chair.

I'd like to thank our guests for being here today and sharing their thoughts.

As I read your book, which I found very interesting, it almost seems that we should have had you first, because I think that if you're the godfather of all the organizations—

4:05 p.m.

Voices

Oh, oh!

4:05 p.m.

Conservative

Ed Holder Conservative London West, ON

I'm not sure if that's exactly appropriate.

According to the booklet, you've indicated that there are 329 companies that are gaming industry-type companies in Canada. Are they all members of ESAC?

4:05 p.m.

President and Chief Executive Officer, Entertainment Software Association of Canada

4:05 p.m.

Conservative

Ed Holder Conservative London West, ON

How many would be members of ESAC?

4:05 p.m.

President and Chief Executive Officer, Entertainment Software Association of Canada

Jayson Hilchie

We have close to 20 members.

4:05 p.m.

Conservative

Ed Holder Conservative London West, ON

Because I noted that you had some on the back....

4:05 p.m.

President and Chief Executive Officer, Entertainment Software Association of Canada

Jayson Hilchie

Yes. We represent a lot of the major companies, but we also represent a number of some of the smaller companies as well, and we're constantly diversifying our membership.