Thank you very much.
We're not quite to the point where we're looking for those one or two people; we are looking for general skill sets. The problem with the video game industry, in terms of programming, is that we're looking for people with programming languages that are a little bit off the beaten path from what normal university programs will teach. In general we're looking for people who have studied languages like C++ and would have gone to university with a view to eventually getting into the game industry. And then again, we're looking for people who are at the top of their class, so that we can compete internationally. So we're looking for people from among a relatively small group.
It's the same with some of the other disciplines that we have, such as art and design. We're finding, as I said, that we're getting great entry-level people. Whereas in the 1980s everyone wanted to become doctors and lawyers, now it really does seem that all of the smartest people want to be somewhere in digital media. So we're getting great smart people at the entry level, but we find that we're now having to repatriate a lot of ex-Canadians, bring back to Canada people who have gone to companies such as ILM or Pixar or Electronic Arts in the United States. We have to bring them back, plus we have to look for that senior talent, people who have experience at the senior levels, because it's very difficult to get a network programmer who's very smart and has 15 years of experience and bring him into an entirely new industry such as video games and expect that person to perform. That creates a relatively small pool of potential candidates for these senior roles that we need to fill.