Thank you, Chair.
I too want to welcome Peggy Nash to our committee. It's really good. I look forward to working with her, and each of you.
I want to follow up on some of the comments that were made by Mr. Côté and Mr. Van Kesteren in terms of how the entertainment digital economy also will benefit in other ways. I think back to 1981 when I bought my Commodore VIC-21 and played Pac-Man. If it would have been able to be a cloud system, maybe Mr. Van Kesteren and I could have played Pac-Man against each other, I don't know. But that evolved to Mavis Beacon and learning how to type on the computer, at about the time of the Gremlin, the car.
Anyway, it has evolved. One of the key factors...you talked about the creative director who creates a vision of where we can go, and you get these brilliant minds working together. Most recently, there are the developments in 3-D printing, something that I could not have dreamed of. It seemed to be fantasy, but here we see 3-D printing now.
Where is this taking us? How do you see this evolving?
Mr. Smith, you probably would be the lead person to answer this. What I would like to first find out is, what is the target demographic? Is it a younger group who do the digital entertainment....? Is it focused at a younger age group?