That's a great question, and I get it quite a bit.
I would say if you're starting a business in the video game industry, you have to really love games. You have to love the idea that you're creating new and potentially extraordinary experiences, and you have this potential for reaching worldwide markets. That's a pretty awesome thing, especially for young graduates.
I would also warn them that, as with any start-up, there's a lot of potential for failure. You need to embrace failure as part of the process, and you need to learn from it.
What it takes to build a company, as we've done with Digital Extremes, is you need to get a hit. To get that hit you have to have a combination of the right timing, the right skill, the right idea, and a whole bunch of luck. I think we have done that at least two or three times over the last 21 years. We've pulled a few rabbits out of our hat to be able to make it there.
That would be my advice. Get prepared for those hard learning experiences. Also to a recent graduate I would say to start out for the first couple of years in a job in an established video game company, whether it's a medium, large, or even a small one, and get a sense for the business dynamics of it. It's one thing to be able to go and program stuff—