Thank you very much.
I'd like to start off with Ms. Cornell. You started off by saying that you're going to focus on the music component of dance and not so much on the choreography component.
I want to help you increase the word count of choreography in the act, so I'm going to focus on that part of it.
I'm not aware of the Beyoncé example. I'm going to use an example from September 2018, a Forbes article that focused on video games and Epic video games. I will just quote the article:
According to Chance the Rapper, one of the first artists to speak on the issue, Fortnite
—which uses dances in its video games—
is unfairly profiting off of already named and recognizable dances without giving credit or compensation to creators. “Fortnite should put the actual rap songs behind the dances that make so much money as Emotes,” he stated.... “Black creatives created and popularized these dances but never monetized them. Imagine the money people are spending on these Emotes being shared with the artists that made them.”
Of course, as many of us know, “Epic Games [made] over $1 billion...from Fortnite since [it went online] in September of last year.” It's free to play, so they make most of their money through these emotes, which I'm sure my son knows about, but I don't quite know what they are.
You spoke about the definition being dated. How would we update the definition of “choreography” to fit this digital context, the Beyoncé example, and how would you amend or change the Copyright Act to correct what I've just described for dancers and choreographers, particularly in the digital context?